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video games Tag

BananaIP Counsels > Posts tagged "video games"

Disney Bags 8 Major Advertisers for Star Wars Finale, LVMH Looks for Revenue from Virtual Fashion, Universal Unveils New Trolls Tour Line-Ups and more

Flutter-TSG to Form Largest Online Betting Company; Disney Bags 8 Major Advertisers for Star Wars Finale; LVMH Looks for Revenue from Virtual Fashion; Matrubharti Raises INR 3.24 Crore in Angel Funding; Universal Unveils New Trolls Tour Line-Ups; Plastic Ban Spells Trouble for eCommerce Companies; Udaan Raises USD 585 Million in Series D; Simon Group Invests in Rue Gilt and more. Licensing News Flutter-TSG to Form Largest Online Betting Company UK betting giant, Flutter Entertainment, is all set to buy Canadian online gaming company, The Stars Group (TSG), to form the world’s largest online betting company worth. Flutter which signed an all-shares deal worth...

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Court Dismisses “Tardigrades” Suit, Infringement of Ms. Pac-Man, IMI Music Report, and more

Court Dismisses “Tardigrades” Suit, Bandai Namco Sues AtGames for Ms. Pac Man Infringement, Italy Investigates Newspaper Piracy on Messaging Services, IMI Releases Digital Music Report 2019, Court Summons Kinjal Dave in Copyright Infringement Suit, TamilRockers Leaks Latest Releases, and more.   International News Court Dismisses “Tardigrades” Suit Video game developer Anas Abdin, the creator of unreleased game “Tardigrades” had filed a copyright infringement suit in a New York Court, against CBS, the producer of the popular series Star Trek. The court has now granted CBS’ motion to dismiss, finding that there were no substantial similarities between Abdin’s video game and the series, Star...

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Saaho Plagiarism, Forever21 Sued for Ariana Grande Look-alike, BBC Pays for Privacy Violations, and more

COPYRIGHT STATISTICS There is a decrease of 12% in the total number of copyright applications filed for the month of August as compared to the month of July. A total of 1664 applications were filed in the month of August, 2019. The majority of applications were filed for literary works and artistic works. Sl. No Type of Work Number of Application Filed in the Month of July 2019 Number of Application Filed in the Month of August 2019 Change Percentage Change 1 Literary/ Dramatic Work 1099 1024 75 Decrease of 6% 2 Artistic Work 498 511 13 Increase of 2% 3 Cinematograph Work 17 9 8 Decrease of 47% 4 Sound Recording 154 0 154 Decrease of 100% 5 Software 125 120 5 Decrease of 4%   Total 1893 1664 229 Decrease of 12%   Weekly Entertainment Law Updates, by BananaIP Counsels: Director and Artist...

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eCommerce and Licensing News: Govt Relaxes FDI Norms for Single Brand Retail, Ali Express Opens Brick and Mortar Store in Spain, Google Launches Video Game Streaming, and more

Govt to Make E-commerce Guidelines Mandatory, Govt Relaxes FDI Norms for Single-Brand Retail, Ali Express Opens Brick and Mortar Store in Spain, Flipkart Inks Management Deal with Nautica, Google Launches Video Game Streaming Service, Hasbro to Acquire EOne for USD 4 Billion, Disney’s Aladdin and Lion King Video Games to be Upgraded, and more. E-Commerce Law News   Govt to Make E-commerce Guidelines Mandatory Ram Vilas Paswan, the minister for consumer affairs, has recently confirmed that in order to protect the interest of the consumers, the new Draft Guidelines for e-Commerce firms will be made mandatory under the new Consumer Protection Act and stringent...

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Machinima – Copyright and Related Issues – Part II

In our post last week, we discussed about the art of machinima, i.e. the use of visuals from a video game to create a cinematographic film. As machinima is a derivative work, using the characters and the environment from the game without the authorization of the game developers would usually constitute an act of infringement. However, many of the creators of machinima, or machinimators, rely on the fair use provisions in the event that a copyright infringement claim is brought against them. This week, we shall try to analyse and distinguish between the nature of acts relating to machinima that...

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Machinima – Copyright and Related Issues – Part I

In this post we shall be discussing about ‘machinima’, a form of new age cinema. For those of you who are not aware of what machinima is, it is derived from two words, ‘machine’ and ‘cinema’, and as the combination suggests, it refers to the practice of using video games to create original cinematographic films. Machinima films use the virtual environments and the characters within a game to tell stories. Though a machinima appears to be just like any other animated movie, the process involved in the creation of making one is much similar to that of a live action movie....

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